aseiis, Alexandre here! :)


I’m a French Software Engineer (C++ & Python mainly), working in apprenticeship at Poietis, a bioprinting, deeptech company founded in 2014 in Bordeaux, France. I’m maintaining the proprietary 3d modeling solution used by Poietis-made hardware, a C++ Qt based software with OpenGL integration.


My main interests in programming are procedural generation, gameplay programming and computer graphics. I’m currently working on learning game design mechanisms, modern C++, sometimes a bit of Godot or OpenGL and of course still tinkering with experimental projects.

Music as well as art in general have an important place in my life and every day life and I try to use code to create and experiment. Of course, video games also play a part in this, both in playing and trying everything that I can (I must admit having a half a thousand games on Steam…) I’m often thinking about some game mechanic or crafting game prototypes.


Feel free to say hi 👋 ou Bonjour ! 🇫🇷 🇬🇧 at alexandremauhin at outlook.fr (socials can be found in the page footer)

I do love to discuss about anything that involves computers, art, biology, history, and always curious about other’s projects!



Alexandre




note: yup, favicon is a missing texture from HL2! ;)